Wiki page

Beginner Guide

Start here if you are new to Relink or returning for Endless Ragnarok: what to buy, what to play first, and which systems to learn.

Official Endless Ragnarok key visualOfficial Endless Ragnarok launch trailer thumbnail

This beginner guide is written for two groups at once: players who have never touched Relink and returning players who only need to know what Endless Ragnarok changes. The safest route is to make purchase decisions first, learn the base combat language second, and delay build optimization until the release version can be tested. That order prevents the common launch-week mistake of buying the wrong edition, copying a thin tier list, and then discovering that the real bottleneck is party flow.

First Steps

If you are new, play the demo first, then decide whether you need a full bundle or an upgrade kit. Existing Relink owners should not buy a full bundle unless they specifically want another copy of the base game. The upgrade kit must match the same platform as your base-game copy.

Relink is an action RPG built around a four-person party, real-time boss pressure, character-specific skill kits, and postgame quest loops. Endless Ragnarok adds more layers on top of that foundation, so the fastest way to learn is not to read every character page at once. Pick one captain or favorite character, learn the timing of dodges, Link Attacks, and Skybound Arts, then add one support or ranged partner. Once those basics feel natural, Summons, Primal Bursts, master traits, and Chaos quests will make more sense because you can see which decision changed the fight.

Do not start by memorizing all 36 character entries. Start by answering three practical questions. Which platform will you actually use for co-op? Do you already own Granblue Fantasy: Relink on that platform? Which character feels readable enough that you can dodge, attack, and watch boss tells at the same time? Those answers decide far more than a launch ranking does. The wiki pages are organized around that order: buy safely, learn the fight loop, then compare roster and system details.

1Play the demo and redeem its quest rewards later in the full game.
2Learn one character, then one support slot, before chasing a full tier list.
3Refresh Link Attacks and Chain Bursts before testing Summons and Primal Bursts.
4Use Chaos and Conflux pages after launch for updated route and reward notes.

Buying Route

Endless Ragnarok is easier to buy when you separate the base game from the expansion upgrade. New players need a bundle that includes Granblue Fantasy: Relink and the Endless Ragnarok upgrade kit. Existing owners need an upgrade kit on the same platform as their base copy. Cross-platform multiplayer helps people play together after purchase, but it does not move licenses between Steam, PlayStation, and Nintendo accounts. Before paying, open the store from the account that owns or will own Relink, confirm whether the product says edition or upgrade kit, and check the local unlock time.

The demo belongs in the buying route because it answers a question no store page can answer: whether the combat feel works for you. Relink asks players to manage movement, skills, Link Attacks, Skybound Arts, camera pressure, and party timing during busy fights. A short demo session can reveal whether that rhythm is exciting or tiring. If it works, the full game has a clear path into co-op and postgame quests. If it does not, buying a larger edition will not solve the mismatch.

Combat Route

The first combat goal is not maximum damage. It is readability. Pick one character and learn how that character starts attacks, cancels danger, spends skills, and contributes to a boss break window. Then add one party partner whose purpose is obvious, such as ranged pressure, defense, healing, or burst damage. This small route makes Link Attacks and Chain Bursts easier to understand because the player can see when the whole party is creating the same opening.

After that, read the new-system pages in pairs. Summons and Primal Bursts belong together because both involve large combat moments. Chaos quests and The Conflux belong together because both affect postgame routing. Master Traits belongs after character choice because progression details matter most when a player knows which character they plan to invest in. Crossplay should be checked before co-op planning, not after friends have already bought mismatched copies. This route keeps each new term attached to a visible fight or account decision.

Best Starting Pages

New players should start with pages that answer purchase and progression questions before deep build optimization. The demo page prevents wasted money, the editions page prevents buying the wrong SKU, the party page explains why four slots matter, and the Summons page introduces the expansion's most visible new combat layer. Character pages become more useful after that, because names like Beatrix, Eustace, Fraux, and Fediel can be compared against an actual party plan instead of raw popularity.

Returning players should use a different route: skim the release page, read the system pages for Summons and Primal Bursts, then check the new-character pages. That path avoids repeating base-game basics while still surfacing the expansion changes that can alter an existing save file or party plan. If time is limited, prioritize pages that can prevent irreversible mistakes: release timing, editions, upgrade ownership, demo rewards, and crossplay. Character preference can change later; a wrong store purchase is harder to untangle.