Use this systems index as the practical map for Endless Ragnarok. The expansion does not replace Relink's combat foundation; it adds more decisions on top of parties, skills, Link Attacks, and Skybound Art chains. A useful route is to refresh the core loop first, then move into Summons, Primal Bursts, Chaos quests, The Conflux, Master Traits, and crossplay. That order keeps new feature names tied to actual player choices instead of turning the systems page into a trailer glossary.
Relink Core Systems
Returning players should refresh the base Relink combat loop before judging the expansion. Skills, four-person parties, Link Attacks, Chain Bursts, and co-op quests are still the foundation.
The reason the core loop still matters is simple: every new Endless Ragnarok feature eventually lands inside a four-character fight. A summon is stronger when the party can create a safe window. A Primal Burst only makes sense after the player understands Skybound Arts and chaining. Chaos quest routing depends on whether the party can survive pressure, break bosses, and repeat clears without wasting time. These pages keep the old mechanics visible because the expansion asks players to combine them, not forget them.
Skills
Each character uses a limited skill loadout. The decision point is not simply which four skills are strongest, but which four complete the party plan.
Relink CoreCustom Parties
Solo and online play both revolve around a four-character party. Weapons, sigils, talent trees, and skill choices define how each slot contributes.
Relink CoreLink Attacks
Stun pressure opens Link Attacks, and party actions raise link level. At full link level, a successful Link Attack can trigger Link Time.
Relink CoreChain Bursts
Skybound Arts become much more valuable when chained. Chain Bursts are one of the cleanest ways to convert full-party meter into large damage.
Relink CoreOnline Co-Op
Quest counter content includes over 100 quests in the base Relink framework, with online co-op, stickers, emotes, and repeated farming goals.
Endless Ragnarok Additions
The expansion changes endgame routing through Summons, Primal Bursts, Chaos quests, The Conflux, Master Traits, and crossplay. These pages are structured for launch-week updates.
The launch-week job is to separate official feature names from repeatable results. Store pages and the official site can confirm platforms, cross-platform multiplayer, upgrade eligibility, and the names of new systems. They cannot prove the best farming route, strongest summon stone, or safest Chaos quest party before players test the release build. Each system page therefore starts with the confirmed purpose, then reserves space for unlock steps, screenshots, reward tables, and post-patch checks once the live game is available.
If you are choosing what to read first, start with Custom Parties, Link Attacks, and Chain Bursts, then read Summons and Primal Bursts together. After that, move to Chaos Quests and The Conflux for endgame routing, and finish with Master Traits when character-specific builds need finer detail. Crossplay belongs beside the release and editions pages because it affects who can play together, while store ownership still decides which upgrade kit a player should buy.
A good systems page should also tell readers what to ignore for now. Pre-release pages can explain names, official purpose, and clean testing plans, but they should not pretend to know final cooldowns, reward rates, or universal best builds. This index keeps the unfinished work visible so launch updates can add measured data without rewriting the site structure.
| System | Phase | Why players care |
|---|---|---|
| Skills | Relink Core | Up to four battle skills per character; Damage, healing, buffs, and debuffs all matter; Synergy changes by party and quest |
| Custom Parties | Relink Core | Four-person party structure; Character-specific trees and equipment; Offline and online planning use the same roster logic |
| Link Attacks | Relink Core | Build enemy stun gauges; Coordinate party burst windows; Use Link Time to slow enemies and gain buffs |
| Chain Bursts | Relink Core | Spend Skybound Art meter intentionally; Chain multiple characters for a finishing hit; Useful against bosses and enemy groups |
| Online Co-Op | Relink Core | Up to 4 online players; Quest counter progression; Communication through stickers and emotes |
| Summons | Endless Ragnarok | Equip summon stones; Call allies or enemies into combat; Adds another layer to party strategy |
| Primal Bursts | Endless Ragnarok | Triggered through four-character Skybound Art coordination; Uses Proto Bahamut or Excavallion power; Functions as a high-impact party finisher |
| Chaos Quests | Endless Ragnarok | Highest difficulty tier; Ragnalia threats; New Relink story chapter |
| The Conflux | Endless Ragnarok | Solo mode; Puzzle and battle sequence; Conflux-only powers and rewards |
| Master Traits | Endless Ragnarok | New progression layer; Character-specific testing needed; Likely central to postgame build planning |
| Crossplay | Endless Ragnarok | Cross-platform multiplayer; Useful for matchmaking longevity; Platform ownership still controls upgrade eligibility |
Summons
Endless Ragnarok adds summons through summon stones. Some summons focus on unique attacks while others provide support effects.
Endless RagnarokPrimal Bursts
Primal Bursts let the party call Proto Bahamut or Excavallion after meeting battle conditions and chaining all four Skybound Arts.
Endless RagnarokChaos Quests
Chaos quests are the new highest quest tier. They introduce Ragnalia and push the story of Zegagrande into the expansion conflict.
Endless RagnarokThe Conflux
The Conflux is a new solo mode with puzzles, changing battles, special traits, buffs, and rewards for character and weapon progression.
Endless RagnarokMaster Traits
Master traits extend character progression beyond the previous ceiling and should become a key launch-week build tracking category.
Endless RagnarokCrossplay
Endless Ragnarok expands Relink co-op with cross-platform multiplayer across Switch 2, PlayStation, and Steam.